namespace Supercell.Laser.Logic.Data { public class LocationData : LogicData { public LocationData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Name { get; set; } public bool Disabled { get; set; } public string TID { get; set; } public string GameModeVariation { get; set; } public string Map { get; set; } public string GameMode => GameModeVariation; public string AllowedMaps => Map; } }