namespace Supercell.Laser.Logic.Data { public class MasteryData : LogicData { public MasteryData(Row row, DataTable datatable) : base(row, datatable) { LoadData(this, GetType(), row); } public string Level { get; set; } public int TotalPointsThreshold { get; set; } public int RewardCount_Common { get; set; } public string RewardType_Common { get; set; } public int RewardCount_Rare { get; set; } public string RewardType_Rare { get; set; } public int RewardCount_SuperRare { get; set; } public string RewardType_SuperRare { get; set; } public int RewardCount_Epic { get; set; } public string RewardType_Epic { get; set; } public int RewardCount_Mythic { get; set; } public string RewardType_Mythic { get; set; } public int RewardCount_Legendary { get; set; } public string RewardType_Legendary { get; set; } public int RewardCount_Chromatic { get; set; } public string RewardType_Chromatic { get; set; } } }