using Supercell.Laser.Logic.Home.Quest; namespace Supercell.Laser.Logic.Message.Api { public class RequestSyncSSID : GameMessage { public string AuthPass; public Dictionary Requests; public List DisposeRequests; public override void Decode() { Requests = new(); DisposeRequests = new(); AuthPass = Stream.ReadString(); int Count = Stream.ReadInt(); for (int x = 0; x < Count; x++) { Requests.Add(Stream.ReadString(), Stream.ReadString()); } int DCount = Stream.ReadInt(); for (int y = 0; y < DCount; y++) { DisposeRequests.Add(Stream.ReadString()); } } public override int GetMessageType() { return 11000; } public override int GetServiceNodeType() { return 1; } } }