namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Helper; public class ChangePlayerMapNameMessage : GameMessage { public long MapId; public string MapName; public override void Encode() { ByteStreamHelper.EncodeLogicLong(Stream, MapId); Stream.WriteString(MapName); } public override void Decode() { MapId = ByteStreamHelper.DecodeLogicLong(Stream); MapName = Stream.ReadString(); } public override int GetMessageType() { return 12106; } public override int GetServiceNodeType() { return 9; } } }