namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Helper; public class ChangePlayerMapNameResponseMessage : GameMessage { public int ErrorCode; public long MapId; public string MapName; public override void Encode() { Stream.WriteVInt(ErrorCode); ByteStreamHelper.EncodeLogicLong(Stream, MapId); Stream.WriteString(MapName); } public override int GetMessageType() { return 22106; } public override int GetServiceNodeType() { return 9; } } }