namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Home.Structures; public class CreatePlayerMapResponseMessage : GameMessage { public int ErrorCode; public LogicPlayerMap PlayerMap; public override void Encode() { Stream.WriteVInt(ErrorCode); if (PlayerMap == null) { Stream.WriteBoolean(false); return; } Stream.WriteBoolean(true); PlayerMap.Encode(Stream); } public override int GetMessageType() { return 22100; } public override int GetServiceNodeType() { return 9; } } }