namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Helper; public class DeletePlayerMapMessage : GameMessage { public long MapId; public override void Encode() { ByteStreamHelper.EncodeLogicLong(Stream, MapId); } public override void Decode() { MapId = ByteStreamHelper.DecodeLogicLong(Stream); } public override int GetMessageType() { return 12101; } public override int GetServiceNodeType() { return 9; } } }