namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Helper; public class PlayerMapGreenlightedMessage : GameMessage { public long MapId; public int Field1; public int Field2; public override void Encode() { ByteStreamHelper.EncodeLogicLong(Stream, MapId); Stream.WriteVInt(Field1); Stream.WriteVInt(Field2); } public override int GetMessageType() { return 22111; } public override int GetServiceNodeType() { return 9; } } }