namespace Supercell.Laser.Logic.Message.Home { using Supercell.Laser.Logic.Helper; public class PlayerMapInfoUpdatedMessage : GameMessage { public long MapId; public int Field1; public int Field2; public int Field3; public int Field4; public int Field5; public override void Encode() { ByteStreamHelper.EncodeLogicLong(Stream, MapId); Stream.WriteVInt(Field1); Stream.WriteVInt(Field2); Stream.WriteVInt(Field3); Stream.WriteVInt(Field4); Stream.WriteVInt(Field5); } public override int GetMessageType() { return 22107; } public override int GetServiceNodeType() { return 9; } } }