using Supercell.Laser.Logic.Helper; namespace Supercell.Laser.Logic.Message.Home { public class SinglePlayerMatchRequestMessage : GameMessage { public SinglePlayerMatchRequestMessage() : base() { ; } public int CharacterId; public int SkinId; public int EventSlot; public override void Decode() { CharacterId = ByteStreamHelper.ReadDataReference(Stream); SkinId = ByteStreamHelper.ReadDataReference(Stream); } public override int GetMessageType() { return 14118; } public override int GetServiceNodeType() { return 9; } } }