namespace Supercell.Laser.Logic.Message.Team { using Supercell.Laser.Logic.Helper; public class TeamJoinMessage : GameMessage { public int UnkVInt1; // a1[21] public int UnkVInt2; // a1[22] public int UnkVInt3; // a1[20] public int LocationId; // a1[23] — DataReference (GlobalId) public override void Decode() { UnkVInt1 = Stream.ReadVInt(); // a1[21] UnkVInt2 = Stream.ReadVInt(); // a1[22] UnkVInt3 = Stream.ReadVInt(); // a1[20] LocationId = ByteStreamHelper.ReadDataReference(Stream); // a1[23] } public override int GetMessageType() => 14351; public override int GetServiceNodeType() => 9; } }