namespace Supercell.Laser.Logic.Message.Team { using System.Collections.Generic; using Supercell.Laser.Logic.Helper; public class TeamSetPlayerMapMessage : GameMessage { public long MapId; public List Modifiers; public override void Encode() { ByteStreamHelper.EncodeLogicLong(Stream, MapId); ByteStreamHelper.WriteIntList(Stream, Modifiers); } public override void Decode() { MapId = ByteStreamHelper.DecodeLogicLong(Stream); Modifiers = ByteStreamHelper.ReadIntList(Stream); } public override int GetMessageType() { return 12110; } public override int GetServiceNodeType() { return 9; } } }